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RAIN3D ENGINE

A multithreading framework based on ECS for creating 3D games using Direct3D API and Windows API.

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The framework supported: game loop and render functions, input system, collision system, model export from Maya and model loading, script loading in C++ and scene loading in Lua.

CUSTOM RENDERER

A custom renderer in C++ with graphics rendering functions like OpenGL.

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Load your own obj file and choose a shader.

PENGUINDY500

A two-player split-screen game developed with Unreal Engine.

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​You control a penguin to push the snowball toward the end. Bigger is slower, smaller is faster. Use a smart strategy to get the end faster!

GNOME HAT OFF

An alternative controller party game developed with Unity3D and Arduino.

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Use your head to control the player to dodge obstacles and get more hats.

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PERSPECTIVE

A 3D first person game developed with Unity3D. The game focuses on the social issue of fake news.

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You are a person who likes to use your phone to share interesting things. But the world is changed by the photo you upload online.

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MARS INVADER

A 2D website game developed in JavaScript adapted from the classic arcade game Lunar Lander.

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Dodge enemy bullets and land on Mars successfully.

HERD

A 2D PC game developed with MonoGame. 


Players guide the sheep back into the pen, using the push mechanism of the wolf mask and the pull mechanism of the shepherd.

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About Me

I'm Ruijia Huang, a graduate student at the University of Utah majoring in Entertainment Arts & Engineering. I graduated from Fudan University in China with a bachelor's degree in software engineering.

 

As a game enthusiast and a code lover, I enjoy using code to combine images, audio, and stories to create game worlds.

©2021 by RjHuang. Proudly created with Wix.com

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